The venue is perfect. The smiles aren't.
Find the saboteur before the final toast.
Five characters — the bride, the groom, the maid of honor, the matriarch, and the wedding planner. Every conversation costs a turn. Spend them wisely.
The AI plays each character with real psychology. Watch for tells — distance language, false precision, over-justification. Spotted a tell? Call it out.
Three pieces of evidence. Use them at the right moment, against the right person. A wrong accusation ends your investigation.
Each character has a specific behavioral tell that only appears under pressure. Correct callout: trust surges, they reveal something real. Wrong: door closes forever.
Turns 20→13: The Gathering. Turns 13→6: The Confrontation. Turns 6→0: The Reckoning. Each phase unlocks bonus Insight and changes the stakes.
One shot. Name the saboteur — and the real motive — before the final toast. Right person, right motive, right timing separates a Perfect Ceremony from a You Got Played.
The saboteur changes every single playthrough — randomized from four possible culprits, each with three possible motives. No two games are the same.
The venue is perfect. The guest list is curated. The florists charged $40,000 for arrangements that will wilt by midnight. And somewhere in the cocktail hour, a message was sent, a payment was made, or a seating chart was quietly altered — and nobody noticed.
The saboteur is one of four people. Their motive is chosen at random each time you play: an affair, a hidden prenup, an NDA violation, a $40,000 payment to a shell company, a corporate blackmail, a mother's loyalty test. The clues shift. The tells shift. The evidence points to a different person every single run.
What doesn't change: Valentina's smile is too perfect. Someone in this room made a decision that will destroy the ceremony if you don't find them first. And you have twenty turns before the toast.
Each piece of evidence asks a different question of a different person. Used at the wrong moment, or on the wrong suspect, a door closes forever.
A deleted message thread sent the night before the wedding. The sender is someone inside this venue. The content was enough for someone to decide they couldn't let the ceremony happen.
A cash payment routed through a shell company with no paper trail. The amount varies by who the saboteur is. Someone paid for something that has no legitimate explanation.
The seating chart was accessed and modified at 8:04pm, after the event was locked. Only one person had system access. The change was designed to create maximum social friction at the dinner table.
Insight Points are the game's core currency — earned for skilled play, saved to your profile, and synced to your account. Points carry over as tokens that power future games.
You named the right person with the right evidence and the right reason. The ceremony holds. The saboteur is escorted out. Valentina thanks you at the reception — quietly, so no one hears.
Right person, right reason. Fewer threads tied. The ceremony survives with some awkwardness and a hurried toast. Most guests won't know what almost happened.
You named the right person but missed the real reason. The wedding survived. The relationship didn't.
Wrong name, or the clock ran out. The saboteur watches you leave with something like amusement. The ceremony collapses. Someone very expensive gets their way tonight.
Honest and reading the room. The long game — and it's working.
Calling everything out. High risk, high reward. NPCs notice.
Making everyone feel seen. Trust builds faster but takes longer.
Using what you know as leverage. Information as currency.
Staying quiet. Letting things unfold. Observing without revealing.