The patriarch is dead. The will has been altered. $340 million hangs in the balance. Five suspects are in the room. You have one session to find the truth — before the reading.
Five characters — the eldest, the favored son, the youngest, the lawyer, the housekeeper. Every conversation costs a turn. Spend them wisely.
The AI plays each character with real psychology. Watch for tells — distancing language, false precision, over-justification. Spot a tell? Call it out.
Three pieces — the codicil, the visitor log, the phone call. Used at the right moment, on the right person, the truth cracks open. Wrong target wastes the piece.
Each character has a behavioral tell that surfaces under pressure. Correct callout: trust surges, they reveal something real. Wrong: door closes forever.
Turns 20→13: The Mourning. Turns 13→6: The Pressure. Turns 6→0: The Reading. Each phase unlocks bonus Insight and changes the stakes.
One shot. Name the forger — and the real motive — before the reading at 5pm. Right person, right motive, right timing separates a Perfect Reading from a You Got Played.
The forger changes every single playthrough — randomized from four possible candidates, each with three possible motives. No two readings are the same.
Harlan Blackwood signed a codicil four days before he died. The codicil rewrites a will he held stable for fifteen years. Felix inherits everything. Margaret inherits nothing. Nora is barely mentioned. Solomon Vane filed it. Agnes wrote nothing in her log that day.
One of four people in this room forged the codicil. Their motive is chosen at random each time you play: an inheritance grab, a leverage play, a buried family debt, a thirty-year promise, a loyalty bound by law. The clues shift. The tells shift. The evidence points to a different person every single run.
What doesn't change: the reading is at 5pm. Someone in this room rewrote the patriarch's last decision. You have twenty turns and three pieces of evidence to find them.
Each piece of evidence asks a different question of a different person. Used at the wrong moment, or on the wrong suspect, a door closes forever.
An amendment filed four days before Harlan's death. Absent from every prior draft reviewed by the family's own attorney. The signature is his — but the hand that guided it may not have been.
Agnes's meticulous record shows Felix visited alone, three times, in the final week. No entry for Margaret. No entry for Nora. The log is precise — until the day before the codicil, where one entry is suspiciously vague.
"It's already done. They won't find out until it's read." Overheard by Nora the night before the codicil signing. The voice was male, but Nora couldn't see the speaker. The line went dead at 11:47pm.
Insight Points are the game's core currency — earned for skilled play, saved to your profile, and synced to your account. Points carry over as tokens that power future games.
You named the right person with the right evidence and the right reason. The codicil is voided. The estate divides as Harlan intended. Margaret thanks you on the way out — quietly, so the lawyer doesn't hear.
Right person, right reason. The codicil is challenged. The reading ends in legal chaos. The truth survives but takes another year of court.
You named the right person but missed the real reason. Felix gets the estate. The truth lives only in the room you just left.
Wrong name, or the clock ran out. The reading proceeds. Someone smiles into their wine. Harlan's name is the only thing in the will that's still true.
Reading the room. The long, patient game — and it's working.
Making each heir feel seen. The long warm approach that opens everything.
High risk. Calling out every tell in real time. Loses trust fast — gets answers faster.
Using evidence as leverage. Confessions through deals and pressure.
Quiet. Letting things unspool. Occasionally, silence is the sharpest tool.